

- TRINE 2 COMPLETE STORY WALLPAPER MAC OS X
- TRINE 2 COMPLETE STORY WALLPAPER FULL
- TRINE 2 COMPLETE STORY WALLPAPER FOR ANDROID
- TRINE 2 COMPLETE STORY WALLPAPER ANDROID
- TRINE 2 COMPLETE STORY WALLPAPER PS4
"Indeed, Trine 2 on Mac OS X and Linux used OpenGL for rendering and that renderer served as the basis for the K1 port.
TRINE 2 COMPLETE STORY WALLPAPER ANDROID
Android ports typically need to be down-converted to the more restricted OpenGL ES - Trine 2 is a pure conversion from desktop code - this is the "secret sauce" in the latest generation of mobile graphics processors, the path that makes mobile a viable target for a huge library of existing titles.
TRINE 2 COMPLETE STORY WALLPAPER FULL
The Kepler graphics architecture in Tegra K1 is derived from a full desktop part, and supports every major graphics API. The studio had a headstart of sorts owing to the proliferation of platforms Trine 2 already supports. Our own in-house engine was lacking Android support but we're not shy to adding new platforms, and we figured now would be a good time to start exploring Android in more detail."

We are always interested in new devices and platforms, it's that geeky side of things, and if it has some business resonance then it gets very interesting. "Nvidia approached us around Q3-Q4 2013 and introduced their future plans for the Android platform, and we started thinking maybe the time was right.
TRINE 2 COMPLETE STORY WALLPAPER FOR ANDROID
In fact, Trine 2: Complete Story for Android is a good working example of 'let's keep in touch' - lots of yearly hellos back and forth finally leading to something more concrete when the pieces fell just right," Frozenbyte explains, when asked about the business conditions that made the Android port possible. "Previous mobile hardware hasn't really been up to par from our perspective but we always knew it was just a matter of time, so we've kept an eye on the mobile space for a couple of years now. Use the full-screen button and full HD resolution for the best experience.

Trine 2 compared on Nvidia Shield Tablet, Xbox 360 and PlayStation 3. Trine 2 proves conclusively that the latest mobile technology can compete with console, on certain titles at least. However, as a proof of concept, Trine 2 on Android is still a significant leap beyond Nvidia's own ports of Half-Life 2 and Portal. Meanwhile, the pass of FXAA post-processing anti-aliasing seen on console is missing on the Android build. Xbox 360 and PS3 versions run at 720p30, but have a slight resolution adjustment enabled if the going gets tough."Ĭomparing the versions side-by-side, it's safe to say that there's not exactly a huge amount of difference between them - there's the suggestion of tweaked lighting and some lower resolution texture assets.

TRINE 2 COMPLETE STORY WALLPAPER PS4
To compare the different versions: PS4 renders at 1080p60 (stereo 3D internally also 1080p60 but PS4 currently outputs only 720p60), Wii U 720p30 and Android 720p30. Also Wii U has Trine 2: Director's Cut which is the same game as Complete Story, just under a different name. "The Android version is basically exactly the same as on PC and on PS4. The reason why we never released those is that we'd have to a great deal of specific optimisations for the platforms, and possibly even touch the levels themselves (to make them less demanding), and we weren't very enthusiastic about it, so it kind of fell on the wayside when new things came along," the developer says. "Trine 2: Complete Story on Android/K1 is more extensive than the Xbox 360 and PS3 versions of Trine 2, since those don't have the Goblin Menace expansion levels released. We reached out to developer Frozenbyte to talk about this achievement, who were quick to point out that while the tablet version has graphical differences with the Xbox 360 and PlayStation 3 versions, we shouldn't forget the issue of content either - an element that introduces its own technological challenges. Put into perspective, this is a watershed moment in mobile gaming. By our reckoning, Trine 2 just falls a little short of matching the Xbox 360 and PlayStation 3 versions, but it gets very, very close - certainly the fun factor of the game is undiminished and in some ways it can even be considered better than the last-gen console versions. We're still a long way from an era where modern console titles will appear en masse on tablets (and eventually smartphones) but this is an important step forward in many ways. Well, this week, our Nvidia Shield Tablet arrived for review, pre-loaded with Frozenbyte's Trine 2 - a modern PC and console title that miraculously looks and plays closely to the existing console and PC versions of the game. Our conclusions? There were hints of the chip's capabilities but no real demonstration of its power. Can mobile truly catch up with and surpass last-gen console performance? A couple of weeks ago we reviewed the Xiaomi MiPad featuring Nvidia's Tegra K1 - a processor that features, theoretically at least, more GPU power than the Xbox 360 and PlayStation 3.
